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	<title>Comments on: Why games are the key to Linux adoption</title>
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	<link>http://blog.andrewmin.com/2008/12/28/why-games-are-the-key-to-linux-adoption/</link>
	<description>The take on tech, one byte at a time</description>
	<lastBuildDate>Tue, 01 Dec 2009 01:30:12 +0000</lastBuildDate>
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		<title>By: Gaming in Linux</title>
		<link>http://blog.andrewmin.com/2008/12/28/why-games-are-the-key-to-linux-adoption/comment-page-1/#comment-2004</link>
		<dc:creator>Gaming in Linux</dc:creator>
		<pubDate>Fri, 20 Mar 2009 05:23:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andrewmin.com/?p=206#comment-2004</guid>
		<description>[...] Min suggests that Linux gaming may be the key to beating Windows-plus-Office, in part because the demographics of gamers mesh well with the demographics of Linux users. Linux servers host a lot of high-quality online games available and provide a plenty of choice. On the stand alone desktop games, the selection is still thin when compared to the MS Windows platform. [...]</description>
		<content:encoded><![CDATA[<p>[...] Min suggests that Linux gaming may be the key to beating Windows-plus-Office, in part because the demographics of gamers mesh well with the demographics of Linux users. Linux servers host a lot of high-quality online games available and provide a plenty of choice. On the stand alone desktop games, the selection is still thin when compared to the MS Windows platform. [...]</p>
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		<title>By: Response to &#8220;Why Games are NOT the Key to Linux Adoption&#8221;</title>
		<link>http://blog.andrewmin.com/2008/12/28/why-games-are-the-key-to-linux-adoption/comment-page-1/#comment-522</link>
		<dc:creator>Response to &#8220;Why Games are NOT the Key to Linux Adoption&#8221;</dc:creator>
		<pubDate>Fri, 23 Jan 2009 23:58:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andrewmin.com/?p=206#comment-522</guid>
		<description>[...] Min first wrote a pretty insightful article called &#8220;Why Games are Key to Linux Adoption&#8220;. It was pretty darn popular, receiving a response from Lifehacker and CNET,  getting [...]</description>
		<content:encoded><![CDATA[<p>[...] Min first wrote a pretty insightful article called &#8220;Why Games are Key to Linux Adoption&#8220;. It was pretty darn popular, receiving a response from Lifehacker and CNET,  getting [...]</p>
]]></content:encoded>
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	<item>
		<title>By: oiaohm</title>
		<link>http://blog.andrewmin.com/2008/12/28/why-games-are-the-key-to-linux-adoption/comment-page-1/#comment-476</link>
		<dc:creator>oiaohm</dc:creator>
		<pubDate>Tue, 20 Jan 2009 12:36:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andrewmin.com/?p=206#comment-476</guid>
		<description>Most of the people I am dealing with for using Linux have no interest in games at all.

They are pure desktop users and if they play games it is on a console.</description>
		<content:encoded><![CDATA[<p>Most of the people I am dealing with for using Linux have no interest in games at all.</p>
<p>They are pure desktop users and if they play games it is on a console.</p>
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	<item>
		<title>By: links for 2009-01-11 &#171; OpenWorld</title>
		<link>http://blog.andrewmin.com/2008/12/28/why-games-are-the-key-to-linux-adoption/comment-page-1/#comment-395</link>
		<dc:creator>links for 2009-01-11 &#171; OpenWorld</dc:creator>
		<pubDate>Sun, 11 Jan 2009 19:01:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andrewmin.com/?p=206#comment-395</guid>
		<description>[...] Why games are the key to Linux adoption I giochi saranno il futuro di Linux? Chissà, Andrew Min crede di sì (tags: Linux Blog Games Futuro) [...]</description>
		<content:encoded><![CDATA[<p>[...] Why games are the key to Linux adoption I giochi saranno il futuro di Linux? Chissà, Andrew Min crede di sì (tags: Linux Blog Games Futuro) [...]</p>
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	<item>
		<title>By: Silly Rabbit, Linux is for Noobs!</title>
		<link>http://blog.andrewmin.com/2008/12/28/why-games-are-the-key-to-linux-adoption/comment-page-1/#comment-361</link>
		<dc:creator>Silly Rabbit, Linux is for Noobs!</dc:creator>
		<pubDate>Thu, 08 Jan 2009 01:19:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andrewmin.com/?p=206#comment-361</guid>
		<description>[...] Min made the point, in his article &#8220;Why games are the key to Linux adoption&#8221;, that the people to convert to Linux are gamers. CNET agreed, and ArsTechnica just released a [...]</description>
		<content:encoded><![CDATA[<p>[...] Min made the point, in his article &#8220;Why games are the key to Linux adoption&#8221;, that the people to convert to Linux are gamers. CNET agreed, and ArsTechnica just released a [...]</p>
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		<title>By: Vicente Werner</title>
		<link>http://blog.andrewmin.com/2008/12/28/why-games-are-the-key-to-linux-adoption/comment-page-1/#comment-348</link>
		<dc:creator>Vicente Werner</dc:creator>
		<pubDate>Tue, 06 Jan 2009 16:31:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andrewmin.com/?p=206#comment-348</guid>
		<description>I agree, if Linux really wants to become a full alternative to Windows it needs more games (with no Windows version) that will bring gamers in. Everything from B-class games to AAA games are needed, and one thing that&#039;s really needed is that they don&#039;t have a Windows port (at least on par with the Linux original) or it might backfire (why I should install linux since I can have the same game in Windows?).

Another thing that will help is to have easy to use tools to make games, something like AMOS on the Amiga or Fenix/Div ( even though fenix/div is less powerful than AMOS) that might empower many people to make their own free games.</description>
		<content:encoded><![CDATA[<p>I agree, if Linux really wants to become a full alternative to Windows it needs more games (with no Windows version) that will bring gamers in. Everything from B-class games to AAA games are needed, and one thing that&#8217;s really needed is that they don&#8217;t have a Windows port (at least on par with the Linux original) or it might backfire (why I should install linux since I can have the same game in Windows?).</p>
<p>Another thing that will help is to have easy to use tools to make games, something like AMOS on the Amiga or Fenix/Div ( even though fenix/div is less powerful than AMOS) that might empower many people to make their own free games.</p>
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		<title>By: Charliebrownau</title>
		<link>http://blog.andrewmin.com/2008/12/28/why-games-are-the-key-to-linux-adoption/comment-page-1/#comment-344</link>
		<dc:creator>Charliebrownau</dc:creator>
		<pubDate>Tue, 06 Jan 2009 01:32:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andrewmin.com/?p=206#comment-344</guid>
		<description>- I would of recommended getting 
two 250 gig drives or a 250 gig drive for OS/APPS
and a 500/650/1TB for games/downloaded data
- I would of recommended getting an 9800 GT instead of an 9800 plain 
and an 3.00 GHZ cpu instead of 2.53.
- I would of recommended getting a 22&quot; instead of 20&quot;


&quot;The problem: current adoption methods&quot;
I personally find the problem with Linux Adoption is

- no real standard with Linux with installing new software (RPM/Deb/Gentoo/source)
Users want to download , click on the file and able to install it without Linux needing to download wads of extra system data files (apt dep/rpm hell)
- too different kinds of linux confuse users (too many distros) which ones do users choose ?

- freeware gets labeled as non free when its FREE 
(Cost, a lot of users dont care it hasnt got source code) Lots of drivers and Games released as freeware would benefit users.

- Linux in 2008 and 2009 has become as bloated or MORE bloated, as Windows XP/Vista/Windows7(aka Vista-se). some distros are installing 4 to 10 gig for an OS and often multiple of the same program (eg multi broswers , image viewers, etc).
Some Windows Users are using Nlited Windows XP and Nlited Windows 2003 Operating systems and enjoying the benfit of non bloated microsoft os&#039;s.

- Not enough Commerical Windows games and Commerical 
games devs/companys support Opengl/openCL (easier porting to Mac/Linux)

- Too many free open source projects are the same

- Linux does not support Portable apps , but Windows works well with 
Portable apps http://www.portableapps.com/ and 
MacOSX supports Portable apps now also http://www.freesmug.org/portableapps

- No retail box&#039;ed Linux software (Apps/Utils/Games)
its a shame people can&#039;t goto EB Games (USA/AU) or your local Computer store and theirs a copy of box&#039;ed retail Linux software for sale.</description>
		<content:encoded><![CDATA[<p>- I would of recommended getting<br />
two 250 gig drives or a 250 gig drive for OS/APPS<br />
and a 500/650/1TB for games/downloaded data<br />
- I would of recommended getting an 9800 GT instead of an 9800 plain<br />
and an 3.00 GHZ cpu instead of 2.53.<br />
- I would of recommended getting a 22&#8243; instead of 20&#8243;</p>
<p>&#8220;The problem: current adoption methods&#8221;<br />
I personally find the problem with Linux Adoption is</p>
<p>- no real standard with Linux with installing new software (RPM/Deb/Gentoo/source)<br />
Users want to download , click on the file and able to install it without Linux needing to download wads of extra system data files (apt dep/rpm hell)<br />
- too different kinds of linux confuse users (too many distros) which ones do users choose ?</p>
<p>- freeware gets labeled as non free when its FREE<br />
(Cost, a lot of users dont care it hasnt got source code) Lots of drivers and Games released as freeware would benefit users.</p>
<p>- Linux in 2008 and 2009 has become as bloated or MORE bloated, as Windows XP/Vista/Windows7(aka Vista-se). some distros are installing 4 to 10 gig for an OS and often multiple of the same program (eg multi broswers , image viewers, etc).<br />
Some Windows Users are using Nlited Windows XP and Nlited Windows 2003 Operating systems and enjoying the benfit of non bloated microsoft os&#8217;s.</p>
<p>- Not enough Commerical Windows games and Commerical<br />
games devs/companys support Opengl/openCL (easier porting to Mac/Linux)</p>
<p>- Too many free open source projects are the same</p>
<p>- Linux does not support Portable apps , but Windows works well with<br />
Portable apps <a href="http://www.portableapps.com/" rel="nofollow">http://www.portableapps.com/</a> and<br />
MacOSX supports Portable apps now also <a href="http://www.freesmug.org/portableapps" rel="nofollow">http://www.freesmug.org/portableapps</a></p>
<p>- No retail box&#8217;ed Linux software (Apps/Utils/Games)<br />
its a shame people can&#8217;t goto EB Games (USA/AU) or your local Computer store and theirs a copy of box&#8217;ed retail Linux software for sale.</p>
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	<item>
		<title>By: Ryan McCoskrie</title>
		<link>http://blog.andrewmin.com/2008/12/28/why-games-are-the-key-to-linux-adoption/comment-page-1/#comment-342</link>
		<dc:creator>Ryan McCoskrie</dc:creator>
		<pubDate>Mon, 05 Jan 2009 13:09:51 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andrewmin.com/?p=206#comment-342</guid>
		<description>There are two things that cold improve the situation.

1) Really separate the game from the implementation.
That is reduce the art, characters and story to being classified as art and the actual stuff that makes it work as programming.
With this in mind like Lenovo, Dell and IBM agreeing that even if their computers are different they all run (roughly) the same Linux game companies have agreed on open source standards even if the actual game data is only available from them.


2) Some how we stop gamers from looking like gang-banger wanna bees with PC&#039;s and make them look
like the next generation of courteous technicians, sys-admins and programmers.</description>
		<content:encoded><![CDATA[<p>There are two things that cold improve the situation.</p>
<p>1) Really separate the game from the implementation.<br />
That is reduce the art, characters and story to being classified as art and the actual stuff that makes it work as programming.<br />
With this in mind like Lenovo, Dell and IBM agreeing that even if their computers are different they all run (roughly) the same Linux game companies have agreed on open source standards even if the actual game data is only available from them.</p>
<p>2) Some how we stop gamers from looking like gang-banger wanna bees with PC&#8217;s and make them look<br />
like the next generation of courteous technicians, sys-admins and programmers.</p>
]]></content:encoded>
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		<title>By: JJMacey</title>
		<link>http://blog.andrewmin.com/2008/12/28/why-games-are-the-key-to-linux-adoption/comment-page-1/#comment-335</link>
		<dc:creator>JJMacey</dc:creator>
		<pubDate>Sun, 04 Jan 2009 23:44:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andrewmin.com/?p=206#comment-335</guid>
		<description>Hi All!

How about a Linux wifi game controller?

I have all the Linux games there are, and I&#039;d like to have a good game pad.

Regards,

jjmacey@jjmacey.net</description>
		<content:encoded><![CDATA[<p>Hi All!</p>
<p>How about a Linux wifi game controller?</p>
<p>I have all the Linux games there are, and I&#8217;d like to have a good game pad.</p>
<p>Regards,</p>
<p><a href="mailto:jjmacey@jjmacey.net">jjmacey@jjmacey.net</a></p>
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		<title>By: Robbert</title>
		<link>http://blog.andrewmin.com/2008/12/28/why-games-are-the-key-to-linux-adoption/comment-page-1/#comment-333</link>
		<dc:creator>Robbert</dc:creator>
		<pubDate>Sun, 04 Jan 2009 20:25:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andrewmin.com/?p=206#comment-333</guid>
		<description>Yes, games for Linux are really a problem. Why do developers force me to use Windows to play their games? I don&#039;t want that crap on my system, just release your games multiplatform, so I can buy the game for the operating system I want to use.</description>
		<content:encoded><![CDATA[<p>Yes, games for Linux are really a problem. Why do developers force me to use Windows to play their games? I don&#8217;t want that crap on my system, just release your games multiplatform, so I can buy the game for the operating system I want to use.</p>
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